Yi chooses his longbow or glaive to attack according to his distance from the target. Using skills or the glaive to attack will impose the bleeding effect on the enemies, injuring them (dealing true damage to moving enemies) and slowing them down. A naval fleet will be summoned to the allied base and strengthen it. The hero can board the turtle ship beside the base periodically and get buffs.
Wields the glaive and slashes forwards while jumping backwards, dealing 160/190/220/250/280/310 pts of physical damage to enemies along the way and lowering their movement speed by 40%/40%/40%/40%/40%/40%, lasting 2/2/2/2/2/2s. When Yi is on the Turtle Ship, the ship will dash towards the target, dealing 200/235/270/305/340/375 pts of physical damage to the first enemy it collides with and other nearby enemies, stunning them for 1.5/1.5/1.5/1.5/1.5/1.5s.
Shoots a piercing arrow with full strength, dealing 240/265/290/315/340/365 pts of physical damage to enemies. The arrow’s attack range will enlarge with the time of powering up. Fully powered-up arrow will impose two layers of bleeding effect on the enemy.
Orders the naval fleet to launch three-wave attacks of fire arrows. Each wave of attack will deal 165/225/285 pts of physical damage.
Edit: There have been quite a number of changes to the recent patch v1.1.62 that has not been reflected on this post.