Passive: Race Advantage, Target near Helcurt casting skills on him will be silenced for 1.5s on hit. This effect has a 3s cooldown on one single target.
Shadow Rush, Vanishes right away and appears at a target location, dealing 150/180/210/240/270/300 physical damage to nearby enemies and silencing them for 1.5s. Using after Dark Night Falls will also inflict an extra slow effect on enemies that lasts 1.5s.
Deadly Poisoned Stinger, Lock onto the target dealing 10 points of magic damage and slowing, after 3s the target will be pulled back in to the set location and dealt 150 (+50% Total Magic Power) points of magical damage and slowed. If the enemy get too far away, they will immediately be pulled into the set location and be damaged.
Dark Night Falls, Passive: Increases attack speed by 10%/15%/20%. Active: Helcurt summons the night, making all enemy heroes lose nearby vision and all their allied vision for 3.5/3.5/3.5s while increasing his attack speed by 10%/15%/20% and movement speed by 65%/70%/75% for 8/8/8s. (Enemy’s Dark Night Falls has no effect on Helcurt)